When building on a planets surface each succeeding structure will cost more than the previous, as determined by this formula:
Build-Cost = (4 + (3 + Already-Existing-Facility-Count) * Already-Existing-Facility-Count) * Facility-Base-Production-Cost / 4
Example:
Facility-Base-Production-Cost: 50
Already-Existing-Facility-Count: 5
Build-Cost = 550
The exception to this are the special facilities which can only be built once per-planet.
Firepower/Shielding is determined by technology level, as listed here.
| Units | Space Used | Production Cost | Upkeep | |
|---|---|---|---|---|
| Light Turret | 1000 | 5 | 60 | 1 |
| Heavy Turret | 2000 | 10 | 300 | 3 |
| Shield Generator | 3000 | 25 | 200 | 5 |
| Space Used | Production Cost | Upkeep | Production Bonus | |
|---|---|---|---|---|
| Farm | 8 | 20 | 1 | Adds one food bag per-farmer |
| Factory | 8 | 40 | 1 | Adds one production cogs per-worker |
| Automated Factory | 12 | 180 | 2 | Adds two production cogs per-worker |
| University | 10 | 70 | 2 | Adds one research point per-scientist |
| Science Lab | 16 | 220 | 3 | Adds three research points per-scientist |
| Space Used | Production Cost | Upkeep | Bonus Added | |
|---|---|---|---|---|
| Shipyard | 30 | 50 | 2 | Allows the production of ships |
| Central Defense Agency | 30 | 600 | 3 | Allows the production of scans |
| Military Camp | 15 | 150 | 2 | Doubles training rate and allows stationed military to be trained up to rank 4 |
| Military Academy | 40 | 900 | 3 | Doubles training rate(cumulative with Military Camp) and allows stationed military to be trained up to rank 6 |