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Introduction Links

  1. Introduction

The very first steps

You are starting with one planet and two colony ships. First of all you need to check the planets in your starting solar-system, if there are two or more fertile ones, settle those first. In the beginning planets with a food base production of 3 or 4 are especially desirable, as they will grow population quicker.

If the planets in your system are less productive, it is a perfectly good idea to send at least one of your two colony ships to the nearest neighbouring solar-system. To do so, select one of your ships in the Galaxy-Map, and hover the mouse over a neighbouring star. This will popup a tooltip, which will display the distance and the number of turns it will take for this ship to arrive at the target.

distancetosun.jpg

Colonize planets

If you did spot a planet in your starting system that you find desirable to colonize, right-click the ship in the Galaxy-Map. This will pop up a list of ship-commands. Pick Colonize Planet. The mouse cursor will change to signal that you need to pick the planet that you want to colonize. Hover the mouse over the desired planet, a route should be plotted and a tooltip should pop up giving detailed information about the target planet, and the ETA of arrival at the planet. If choose to colonize this planet, click with the left mouse-button, to complete the ship-command.

colonizeplanet.jpg

Note: if you use Move To instead of Colonize Planet, the ship will move to the planet, but once it arrives there, it will go into Hold Position mode. If you accidentally sent a ship to a planet without giving it the Colonize Planet command, the ship will “park” in its orbit, waiting for further instructions. At this point you should order it to colonize the planet. Please note that even if the ship is already at its target, you will still need to select the planet in order to complete the ship-command!

You can confirm if the ship has accepted your order, by hovering the mouse over the ship-icon in the Galaxy-Map. Its route should be shown, and the tooltip should say something like “Colonizing mission to Planet Unnamed (6/3/2-4)”.

confirmcolonizing.jpg

Alternatively you can have a look in the Ships Screen. In the command column it should say the same thing, together with the ETA in the next column.

Managing your home planet

In the Galaxy-Map double-click your home planet. This will open the Planet View inside the Main-Window. You should order your planet to start building something. Actually it is recommended to always have your planets build something.

productionstorage.jpg

To do so, hover the mouse over the Production Storage, and left click it. This will pop up a list of things you can build on this planet. This list is very limited in the beginning, as you have no technologies researched yet.

You can either build another Colony ship, if you intend to expand quickly, or you can decide to build another Farm if you rather want to grow your planet. Every additional farm will increase the food production per farmer by one. You can continue building farms as long as that planet has available space.

Changing the job assignment of citizens

This might also be a good point to play around a bit with the citizen assignment. Right click on a citizen to bring up a list of possible jobs. These are:

  • Farmer: Produces food, depending on the planets base production and the amount of farms built on the planet. Produces one income, and requires one food per turn.
  • Worker: Produces production, depending on the planets base production and the amount of factories built on the planet. Produces one income, and requires one food per turn.
  • Scientist: Produces research, depending on the planets base production and the amount of universities built on the planet. Produces one income, and requires one food per turn.
  • Military: Requires one food per turn. It is not actually a part of the planet’s population, as it does not produce anything and does not effect the size of the food storage box. However, it does make sense to “station” military on a planet, as they will be trained for ship-combat and increase their rank. A higher rank of the ship-crew will be beneficial during ship-battles. Stationed Military can be trained quicker, and to a higher level, by building a Military Camp and/or a Military Academy on that planet. Also, changing citizens to stationed military is an intermediate step before assigning them as ship-crew.

When changing the citizens assignment, you should immediately see an impact in the various calculation tables. For instance the food surplus produced per turn should change, if you change the number of farmers on the planet. Hover the mouse over the various calculation tables to see the calculation details.

Picking a research

Finally, you should pick a technology that you want your scientists to focus on. Enter the Research Screen and get acquainted with it. By hovering the mouse over the various technologies you should see some more detailed information displayed in tooltips.

researchscreen.jpg

The color-coding has the following meaning:

  • Dark Blue: represents technologies that you have already researched.
  • Light Blue: represents technologies that you can start researching immediately, as you do have all prerequisites.
  • Gray: represents technologies that you cannot yet research.
  • Orange: represents the technology that is currently researched.
  • Brown: represents technologies that will be researched in order to reach the targeted technology.

You don’t need to research the technologies one by one, every time a technology becomes available - instead you can click on a target technology further down the tree. All required technologies will be automatically researched. Technologies that require fewer research points will be researched first.

 
manual\the-very-first-steps.txt · Last modified: 2007/09/25 12:51 by erwin-sc
 
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