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The Admiral

The admiral is a set of rules that can be applied to one or more ships or fleets. Essentially you put several ships under the control of an Admiral. The Admiral will the perform the given tasks with its group of ships. There are four different types of Admirals available to you:

You can create an admiral with a specific set of rules. Every tick the defined set of rules are executed on the ship(s) and fleet(s) that have this Admiral assigned. You can assign the same admiral to other ships and fleets as well. When you modify the set of rules of the admiral, the changes apply to all ships/fleets that the admiral is assigned to. You can create an unlimited number of admirals.

Please note: If a ship/fleet is assigned an admiral, and you manually change the orders of the ship/fleet (for example a “Move to” command or “Attack” command), the admiral is temporarily disabled for that specific ship/fleet. Once the ship/fleet completes the command and is at holding position, the admiral will take over control of the ship again.

The following rules are common for all four types of admirals (parameters are marked as underlined):

Effectively, these set of rules allow you to have any ships built in the future being automatically put under the control of an Admiral, and perform the same tasks as all the other ships assigned to that Admiral!

The Transport Admiral

The Transport Admiral basically only offers one rule (parameters are marked as underlined):

The Transport Admiral will send the ship under its control to one of the specified source planets, load it with stationed military present on that planet, send that ship to one of the destination planets, and unload the optional crew there. After that the ship will return to the source planet, and the cycle will be repeated.

There is a set of optional rules, that allows to gain more control on how Stationed Military are transported back and forth between planets:

The Scout Admiral

The Scout Admiral offers the following specialized rules (parameters are marked as underlined):

If the Scout Admiral is assigned to many ships, it will avoid sending ships to the same system. It will also try to send scout ships in different, opposing directions.

The Assault Admiral

The Assault Admiral offers the following specialized rules (parameters are marked as underlined):

Admiral rules are processed from top to bottom. The first attack target according to the rules that is available, will be attacked. Then the next one and so forth.

For example, suppose you wanted to set a rally point near an opponents planet and attack the planet once all ships have arrived. You achieve this by setting the following two rules in that order:

  1. “Set rally point at an arbitrary point in space, and start attacking when a specific percentage of assigned ships reach this rally point”
  2. “Attack specific planet(s)

The Assault Admiral tries to determine a lead-ship, and makes all the other ships follow this lead-ship. Usually it picks the already largest existing cluster of ships as the lead-cluster, and inside that cluster of ships it will pick the slowest ship as the lead-ship. This way the Admiral makes sure that all ships will always stick together. Newly added ships will also try to meet up with that lead-cluster as quickly as possible.

The Defense Admiral

The Defense Admiral offers the following specialized rules (parameters are marked as underlined):

The Defense Admiral, just like the Assault Admiral, tries to determine a lead-ship, and makes sure the other ships will follow this lead-ship. This way all the ships assigned to this Admiral will always stick together.

Create a new Admiral

You can create a new admiral by right-clicking into the Admiral column of the Ships Screen. Select Admiral from the context menu.

admiralmenu.jpg

Alternatively a simple double-click into the Admiral column will popup the Admiral window as well.

The Admiral dialog window looks like this:

admiral.jpg

The Admiral Name is initially empty and needs to be filled in. Every admiral needs to be given a unique name. The Admiral Name box at the same time is a list box, that lists all other admirals that have been created. Use the drop-down list to switch between the various admirals.

You also need to select the type of admiral. Remember, there are four different types of admirals. You can only select the type when you create a new admiral, but not when you modify an existing one.

Below that you find the box that lists the defined rules. This box is initially empty as well. To add a new rule right-click into the box and select one of the rules from the context-menu.

Once you added a rule it most likely requires you to specify additional information. This is indicated by the link style text in the rule. Click on it and fill in the required information. You are only able to successfully close the admiral dialog if you filled in all required information.

admiralrule.jpg

You can activate/deactivate a specific rule by clicking on the tick box at the beginning of each rule. You can delete rules either by using the context menu, or by pressing the Delete key while one or more rules are selected.

You can modify an existing admiral at any time. Simply double-click on the admiral in the Ships Screen. Please note that if you modify an admiral that is assigned to other ships or fleets as well, those changes apply to all ships and fleets that the admiral is assigned to.

Assign an Admiral to other ships and fleets

In order to assign an existing admiral to other ships and fleets, it needs to be given a unique name. In the Ships Screen right-click on a ship/fleet and from the sub-menu “Assign Admiral” select the admiral that you wish to assign.

admiralassign.jpg

Of course you can select more than one ship/fleet up front and assign one admiral to several ships/fleets with a single click.

Picking planets or ships as targets

Some rules require you to specify planets, ships or any other space objects. For instance the Transport Admiral needs to know from which planet(s) to transport people to which destination planet(s).

To do so click on the link once, it will start to flash and display eg the text Pick one ore more of your Planets with a double-click. You can now double-click either on a planet in the Galaxy Map, or in any of the lists (for instance the Planets Screen). You can select as many planets as you want. You stop this process by pressing the ESC key, or by clicking anywhere inside the Admiral dialog window.

The list of planets that you selected so far are displayed in a drop-down list. You can delete any of the entries in there by selecting them and pressing the Delete key. You can change the order of them by dragging one or more entries to the desired position.

You can also ALT double-click to center the camera on a specific entry.

Picking an arbitrary position in space

There are a few rules that allow you to specify an arbitrary point in space. For instance the rally-point rule allows you to gather your ships at any given point in space.

An arbitrary point in space is defined relative to a reference-point, usually a planet or sun, and specifying the horizontal and vertical angle as well as the distance from that reference point.

Start by double-clicking a planet or sun that should act as the reference point. After that a yellow disc is displayed, with the reference point in its center. A dashed line indicates the horizontal angle. The red cross at the end of that line, indicates the actual position. Use the left mouse-button to modify the horizontal angle. To modify the vertical angle hold down the SHIFT key additionally. The distance from the reference point can be modified with the mouse-wheel, while holding the SHIFT key.

You can point right in the direction to another planet or sun relative from your reference point, by simply clicking on that object.