Table of Contents

Main Window Links

    1. The Diplomacy Screen

Known Players

On the left-hand side of the screen is a list of all the players you have made contact with. You make contact with another player by having either one of their ships or planets come within sensor range.

Right-clicking on any player will bring up a context menu with the following options:

Territory column

This tick-box lets you select whether you want this players territory displayed on the galaxy map.

Ships column

This tick-box lets you select whether you want this players ships displayed on the galaxy map.

Player Name column

Displays the players name.

When hovering the mouse over the player name, a tooltip will inform you about the amount of reputation you would gain or lose (if any) for attacking this player.

First Met column

Displays the turn this player was first met.

Planets column

Displays the number of known planets this player has. This count will not display changes made outside of your sensor range.

Possible filter options

Current Stance column

Displays your current diplomatic stance with this player.

Please note: you can retrieve extra information about a specific stance, especially the stance of war. Hover the mouse over the stance. The resulting tool-tip will display information if the “significant battle” has already occurred. A player will only gain or lose reputation points the first time the players ship meet in a battle: which we call the “significant battle”. Once that significant battle has occurred, any subsequent battle will be fought without gaining or losing reputation.

In the case of war, the tool-tip will inform you about which side has declared war. If the other side declared war, you are free to attack that player and will not suffer and reputation penalty, no matter how small that player is.

Possible filter options

Inactivity Reputation Modifier column

Shows the inactivity level of a player. The term “Inactivity Reputation Modifier” simply states how active a player is in the galaxy. This will be a value between 0 (player is active) and 100% (player is completely inactive).

If a player is inactive (ie does not log into the galaxy) for more than 72 turns (3 days) the “inactivity” indicator is increased by 1% per turn. So after another 100 turns of inactivity the “Inactivity Reputation Modifier” reaches 100%.

If you attack a player that is marked as inactive, the reputation lost from attacking a smaller player is decreased by the “Inactivity Reputation Modifier”. So for a player marked 30% inactive, you will lose 30% less reputation, than if the player was marked as active. A player marked 100% inactive will not lose you any reputation at all when you decide to attack him.

List of Treaties

This half of the window displays all existing treaties with other players in the galaxy, as well as new treaties proposed by other players.

Right-clicking on a treaty will pop up a context menu with the following options:

If you view a treaty that was proposed by another player, the window offers you to “Accept” or “Decline” that treaty.

You can withdraw a treaty as long as it was not yet accepted or declined by the other side. To do so, click “View Treaty”, and click the “Withdraw” button in the popup window.

Once a diplomatic treaty has become non-binding (by expiring its duration) its diplomatic stance remains active. However, you are free to cancel a non-binding treaty at any time, which will return the stance between the two players to “neutral”.

Treaty column

Displays who proposed the treaty, who the treaty is with, and what type of treaty it is.

Status column

Displays the status of the treaty, which can be one of the following:

Possible filter options

Binding column

Displays how long a particular treaty will still remain binding.

Possible filter options