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The Governor

The purpose of a governor is to oversee a planets’ growth and development, both in terms of its population as well as the planets’ production. A governor is essentially a set of rules that can be assigned to one or more planets. Some of the rules can have a set of conditions defined, that need to be fulfilled in order to execute the rule. Additionally rules can be grouped together, and the entire group is executed or skipped based on a group-condition.

Rules

The following rules are available (parameters are marked as underlined):

Population Rules

  • Convert Citizens to specific type. One specific type of Citizen (Farmer, Worker, Scientist, Stationed Military or Citizens) is converted to any other type (Farmer, Worker, Scientist or Military). This rule is repeated until the specified condition is no longer met.
    Example: Planet with 7 Farmers.
    Rule: If number of Farmers is higher than 4, convert Farmers to Workers.
    Result: Planet with 4 Farmers and 3 Workers.
  • Draft Stationed Military from Citizens to sufficiently|fully man any ship-design in orbit. This rule checks if there are any ships of the specified type in orbit of this planet, that need to be either sufficiently or fully manned. If that is the case it will convert the missing number of crew from either Citizens (that is any type of civilian population), or Farmer, Worker or Scientists to Stationed Military. It will take already present Stationed Military into account.
    Example: 2 ships of type “Fighter” are in orbit, both require 3 crew men each to be sufficiently manned. Only one of them has got 1 crew-man already aboard. That means 5 crew-men are missing in total. 2 Military are present as Stationed Military on that planet.
    Rule: Draft Stationed Military from Citizens to sufficiently man Fighters in orbit
    Result: 3 Citizens fill be drafted. Making a total of 5 Stationed Military on this planet.
    Please note: you still need an admiral rule to man the ships.

Production Rules

  • Build specific facility. The planets’ production is set to the specified facility.
  • Build specific scan. The planets’ production is set to the specified scan.
  • Build specific ship-design. The planets’ production is set to the specified ship-design.
  • Hurry Current Production. The planets’ current production is hurried.
  • Switch Production-Queue of this Planet to specific production-queue. This planet will have a different production-queue assigned from now on.

Please note that the production rules of a Governor will not superceed manually assigned production

Governor Rules

  • Run specific governor. You can execute a different governor from within this governor. Rules will continue to be processed right after the specified governor was processed.
  • Assign specific governor to this Planet. This planet will have a different governor assigned from now on.
    Please note: This does not mean that the specified governor is processed. It will only be processed next turn, since we only just assigned the governor to this planet.

Miscellaneous Rules

  • Make sure enough Farmers are assigned to sustain its planets population. In case of a negative food-surplus on this planet, this rule will convert Citizens or Stationed Military to Farmers, until there is no more food shortage.
  • Switch this planet’s production to piling-up-wealth if empire is low on money. An empire is considered “low on money” if with the current income balance the empire will run out of money in 10 turns (or less). So if you got 100 credits, and your current income balance is -10, then your empire is flagged as “low on money”. If that is the case, that planets production is stopped, and switched to “Piling-Up-Wealth” instead.
  • Automatically name Planet after System. If this planet is yet unnamed, it will be named like the Solar-system (if that has a name given), plus a running number. This means effectively that you only need to name Solar-system, and the Planets within will be named accordingly.
  • Stop processing rules. This will stop executing rules right there.

Conditions

Here’s a list of available conditions that can be applied to a rule (parameters are marked as underlined):

Planet Population

  • If number of Citizens is higher than specific number. The Citizens parameter can be either Farmer, Worker, Scientist, Stationed Military or Citizens. The specific number can be changed to a percentage value.
  • If Food-Output per Farmer is higher than specific number. The Food-Output per Farmer parameter can be changed to either Production-Output per Worker or Science-Output per Scientist as well. The specific number can be changed to a percentage value.
  • If Base Food-Output per Farmer is higher than specific number. The Base Food-Output per Farmer parameter can be changed to either Base Production-Output per Worker or Base Science-Output per Scientist as well. The specific number can be changed to a percentage value.

Planet Properties

  • If Food-Surplus is higher than specific number. The Food-Surplus parameter can be changed to Food-Output as well. The specific number can be changed to a percentage value.
  • If Production-Output is higher than specific number. The specific number can be changed to a percentage value.
  • If Science-Output is higher than specific number. The specific number can be changed to a percentage value.
  • If Planet-Income is higher than specific number. The specific number can be changed to a percentage value.
  • If Available|Total Planetary-Space is higher than specific number. The Available Planetary-Space parameter can be changed to Total Planetary-Space as well. The specific number can be changed to a percentage value.
  • If Population Growth Progress is higher than specific percentage. “Population Growth Progress” actually refers to the Food Storage Box. You can test to what percentage the food-storage-box is filled already.
  • If Production Progress is higher than specific percentage. “Production Progress” actually refers to the Production Storage Box. You can test to what percentage the production-storage-box is filled already.
  • If number of specific facility is higher than specific number. Tests the number of facilities on this planet.

Planet Production

  • If Current Production is specific facility. You can set the condition to “any facility” as well.
  • If Current Production is specific ship-design. You can set the condition to “any ship-design” as well.
  • If Current Production is specific scan. You can set the condition to “any scan” as well.
  • If currently no production. This condition is true if the planet is currently not producing anything (Piling-Up-Wealth).

Empire Properties

  • If number of specific ship-design is higher than specific number. Tests the overall number of ships of the specific design in your empire.
  • If number of specific scan is higher than specific number. Tests the overall number of scans of this specific type available to your empire.
  • If Empire Wide Treasury is higher than specific number.
  • If Empire is Low on Money. This condition is true once the treasury indicator in the Status Bar starts to go red and flash. This is the case if your empire has got negative income balance and your money will run out in less than 10 turns.

Miscellaneous

  • If this is|is not specific planet(s). This allows you to run certain rules on specific planets only, or alternatively not to process certain rules on specific planets.
  • If planet Name contains specific text. This allows you to run certain rules on specifically named planets only.

Details

You can create a governor that has one or several of these rules defined. Every tick the set of rules are executed on the planet(s) that have a specific governor assigned.

You can assign the same governor to other planets as well. When you modify a governor, the changes apply to all planets that the governor is assigned to. You can create an unlimited number of governors.

In the conditions section be aware that higher than and specific number are two separate but concurrent entries.

Please note that the term Citizens stands for either a Farmer, Worker or a Scientist. It could also be described as “any of the Planet Population”.

Please Note: If the player manually sets a production (or an entire production-queue), the Governor will not override the planets production but instead wait until the manually set production has completely finished. This allows the player to manually override the governor production orders. The governor will continue with its production orders (if any) after the manually set planet production (or queue) has been completed.

Important Note

The order of rules is very important! Rules are executed from top to bottom.

This means if you got a rule that says “convert workers to farmers”, and one rule further down it says “convert farmers to workers”, then as a result after processing all rules, that planet will not have any farmers assigned.

In order to avoid making mistakes we recommend to add a “Make sure enough Farmers are assigned to sustain its planets population” at the end of the list.

In order to avoid your empire running out of money (and losing valuable ships and facilities) we also recommend to add the rule “Switch this planets’ production to piling-up-wealth if empire is low on money” at the end of the list.

Create a new Governor

You can create a new governor by either right-clicking into the Heading of the Planet-View Screen, or by right-clicking into the Governor column of the Planets Screen. Select Governor from the context menu.

governormenu2.jpg governormenu1.jpg

Alternatively a simple double-click into both these areas will popup the Governor window as well.

The Governor dialog window looks like this:

The Governor Name is initially empty and needs to be filled in. Every governor needs to be given a unique name. The Governor Name box at the same time is a list box, that lists all other governors that have been created. Use the drop-down list to switch between the various governors.

Below that you find the box that lists the rules. This box is initially empty as well. To add a new rule right-click into the box and select one of the rules from the context-menu.

Once you added a rule it most likely requires you to specify additional information. This is indicated by the link style text in the rule. Click on it and fill in the required information. A governor is only valid if you filled in all required information.

You can activate/deactivate a specific rule by clicking on the tick box at the beginning of each rule. You can delete rules either by using the context menu, or by pressing the Delete Key while one or more rules are selected.

You can modify an existing governor at any time. Simply double-click on the governor in the Planets Screen, or double-click on the heading in the Planet-View Screen. Please note that if you modify a governor that is assigned to other planets as well, those changes apply to all planets the governor is assigned to.

Setting the Conditions for a Rule

Certain rules require to specify one or more conditions that need to be fulfilled in order to execute that rule. You can do so by right-clicking on the rule, and then selecting the desired conditions from the Set Conditions sub-menu.

Please note that you can select multiple conditions at once.

In order to remove one or more conditions from a rule, use the “Set Conditions” sub-menu again, and untick the conditions that you want to remove.

All conditions can be combined with either an “and” or an “or” logic operation.

It is also possible to set the condition to “always”. This makes sense in some cases, especially when grouping several rules together, where the condition in the group already covers all conditions for the grouped rules.

Changing the Condition Value to a Percentage Value

Most of the rules require you to specify a value, like for instance “If number of Farmers is higher than 5. By default this value is an absolute number. However sometimes it makes sense to base that condition on a percentage value instead, like for instance “If number of Farmers is higher than 30% of the Population Count”.

You can do so by right-clicking on the “specific number” parameter. This will bring up a list of available percentage values. You can select one of them. The following percentage values are available:

  • Percentage Of Population Count
  • Percentage Of Population Limit
  • Percentage Of Total Planetary Space

Of course it is also possible to switch back to an absolute value as well.

Grouping Rules

It often makes sense to group several rules together. An example would be if you had two or more rules that all have the same condition. For better readability it makes sense to group these rules together and define a common condition in the group itself.

You can group several rules together by selecting them, then right-click one of them and pick Create Group from the context menu.

When a group is about to be executed, it checks if all conditions are met, and then continues to execute the rules inside the group. Otherwise it will skip the entire group and continue with the rule after that group.

If you want to pull a rule into an exisiting group, you need to hold the CTRL key when dropping the item.

Changing the order of Rules

The order of rules is very important, as the rules are executed from top to bottom, one after another. In order to get the desired result it is necessary to run the rules in the correct order.

To do so you can arbitrarily change the order of rules, by dragging and dropping a rule from one spot to another. The dropped rule is inserted in-front of the rule where it is dropped on.

Flag a Governor as Default

A governor can be flagged as the Default Governor for Freshly Colonized Planets. This means that if you colonize a new planet, this Governor will be automatically assigned to it and it will start right away to oversee that planet.

The same is possible for planets that you conquer. Flag a governor as the Default Governor for Freshly Conquered Planets if you want that governor to be automatically assigned to such planets.

Assign a Governor to a Planet

When you create a new governor it is not yet assigned to a planet. You can do so right from within the governor window, by clicking the “Assign To Planet...” button.

This only allows you to assign the current governor to the planet from which you originally started the governor window. However, you can assign an existing governor to other planets as well: In the Planets Screen right-click on a planet and from the sub-menu Assign Governor select the governor that you wish to assign.

assigngovernor.jpg

Of course you can assign a governor to several planets at once, by selecting the desired planets first and then use “Assign Governor” on all of them.

Copy and Delete a Governor

In the Governor window you find two more buttons: Copy Governor allows you to copy the currently selected governor. The word “copy” is automatically appended to the new name of the copied governor.

Secondly, Delete Governor allows you to delete the currently selected governor. This is only possible if that governor is not assigned to any planet.

An Example Governor

The following is an example how a Governor could look like.

governor5b.jpg

This governor is supposed to start up a freshly colonized planet, and makes sure it converts Farmers to Workers as soon as there is a sufficient Food-Surplus. The Workers then are used to build Farms to create an even higher Food-Surplus. Once the number of Farms is 4, it switches its production to a shipyard.

Please pay special attention to the first group: its condition says “Food-Output per Farmer is lower than 4”. This means for not so fertile planets we have a special plan: we convert Farmers to Workers already at a much lower Food-Surplus in order to build Farms a lot earlier.

Also note the second rule in that group “If Food-Surplus is lower than 2, convert Citizens to Farmers”, which is executed right after the first “Convert Citizens to Farmers” rule. This way we make sure that after Citizens have been converted to Farmers, we still want to maintain a minimum Food-Surplus of 2, to sustain a steady growth.

Testing Your Governor

governor6.jpg

A Run Governor feature was recently added. This allows you to test out the governor before a “tick” occurs allowing you to fine tune your rules/conditions to get the exact behavior you desire.

governor7.jpg

The first picture shows you the new appearance of the governor menu. Note the “Run Governor” button towards the lower right. In the second picture you see the drop-down menu this button opens. You have the option of running this governor on the planet currently selected (the planet you opened the Governor Menu from) or all planets that have this governor assigned.

 
manual\governors.txt · Last modified: 2008/01/19 20:55 by uncountednose
 
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