Introduction Links

  1. Introduction

Overview

At the beginning you own one planet with a population of 7 citizens. Some of them are assigned as Farmers, some as Workers, and one of them is a scientist. You can change these assignments by right clicking on one or several citizens, and selecting a new “job” for them.

In addition to that you own 2 ships, with 2 crew-men aboard each. If you would like you could remove the crew-men from the ships, and assign them to the planet instead (and vice-versa), but we recommend to rather find some “juicy” planets in your current solar-system, and colonize those planets instead.

You will notice that apart from your own planet there are up to 5 more, yet un-settled, planets in your system (that’s the ones that do not have a planet-tag). In the Galaxy-Map you can hover the mouse over one of these planets. A tooltip-window should popup that gives you some more information about this planet.

Differences between Planets

Some planets are more fertile or productive than others. This is represented by their base properties. There are three types of resources in the game: Food, Production and Research. Now, depending on the base properties of a planet a Farmer would produce a certain amount of Food per turn, a Worker would produce a certain amount of Production, and a Scientist would produce a certain amount of Science. In addition to the base properties each resource has a “quality-factor” attached to it which varies from planet to planet. The quality-factor adds or subtracts a percentage from the gross-output of the planet.

  • Example: 10 Workers at 4 production per-worker would be 40 total production. Assuming a quality-factor of 115% the total production-output would be 40 + 15% = 46 production.

While initially these quality factors do not have much effect on the planets output as the planet reaches higher levels of output quality-factor can make a large difference.

In this example a Farmer on this planet would produce 3 Food per turn with a quality-factor of 105%, a Worker would produce 4 Production per turn with a quality-factor of 115%, and a Scientist would produce 4 Science per turn with a quality-factor of 113%. The base properties of a planet are somewhere between 2 and 4, so overall this planet would be a very desirable one to own!

Additionally planets do come in different sizes. The larger they are, the more people can live on a planet, and the more facilities can be built on them. This planet provides 229 facility-spaces (some types of facilities require more space than others), and it offers space for up to 22 citizens.

Planet Population and Ship-Crew count

These numbers are just symbolic, and a simplification for the game. You can think of them as one citizen represents a population of one million. On the other hand, a ship-crew can consist of up to 14 crew-members, which sounds like a realistic number. However, if each of the crew-men would represent one million people instead, a crew-count of 14 million people wouldn’t make any sense.

When playing the game you will not think of the potential millions of people behind each citizen, but simply “my planets population count is at 13, and I need to put 3 of them on the ship”.

 
manual\overview.txt · Last modified: 2007/09/16 13:49 by erwin-sc
 
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