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  1. Stat Tables

Ship Components

Engines

Units Space Production Cost Upkeep Thrust
Nuclear Drive 5 10 100 0.1 270 4 6
Fusion Drive 10 20 300 0.2 820 5 15
Quantum Drive 40 80 1600 0.8 4450 40 40
Gravity Drive 70 120 3000 1.2 9200 30 90
Anti-Matter Drive 20 30 850 0.3 3200 5 25
Dark-Matter Drive 50 60 2000 0.7 9000 30 30
Singularity Drive 280 280 10500 3.5 60000 100 180

Weapons

Light Weapons

Units Space Production Cost Upkeep Firepower
Mass Driver 12 20 200 2 35 10 0 20
Pulse Laser 6 10 120 1 30 0 0 4 6
Beam Laser 48 80 1250 10 285 50 0 30 50
Proton Laser 30 50 1000 7 240 50 0 10 40

Heavy Weapons

Units Space Production Cost Upkeep Firepower
Photon Cannon 24 30 400 4 20 50 0 30
Ion-Pulse Cannon 96 120 2150 18 125 350 0 40 80
Proton Torpedo 64 80 1750 13 0 435 0 20 60
Anti-Matter Torpedo 32 40 900 6 0 260 0 10 30
Particle Cannon 160 200 5800 39 500 1550 0 140 60
Wormhole Infiltrator 48 60 2000 13 0 850 0 30 30

Bombs

Units Space Production Cost Upkeep Firepower
Fusion Bomb 50 50 500 4 0 0 500 10 40
Plasma Bomb 200 200 2350 20 0 0 2700 40 160
Anti-Matter Bomb 80 80 1100 10 0 0 1350 60 20
Dark-Matter Bomb 120 120 2000 18 0 0 2700 60 60
Planet Buster 250 250 5000 43 0 0 7500 50 200

Chassis

Units Production Cost Upkeep Space Crew Size Class
Shuttle 20 150 2 120 1-2 Light 60
Corvette 80 400 4 210 1-3 Light 105
Frigate 180 1300 12 400 1-4 Light 200
Destroyer 400 4400 26 650 3-7 Heavy 300 25
Cruiser 900 7200 45 1050 4-10 Heavy 450 75
Battleship 1800 18000 100 1500 5-14 Heavy 600 150

Modules

Units Space Production Cost Upkeep Description
Colony Module 20 90 150 5 90 Allows you to colonize unmanned planets. Mutually exclusive with the troop bay. Ships equipped with a colony module become progressively more expensive!
Extra cost = (number-of-your-planets - 1) x 20.
Troop Bay 30 90 300 10 90 Allows you to conquer hostile planets. Mutually exclusive with the colony module.
Large Pilot Cabin 50 100 400 10 100 Increases the ship-crew capacity by 4.
Cloaking Device 20 30 800 5 30 Allows you to cloak a ship, which makes it harder to detect. Only light ship-classes may be equipped with a Cloaking-Device. Reduces enemy sensor range to 25% of normal.

Scanners

Units Space Production Cost Upkeep Range vs. Cloak
Neutron Scanner 5 0 100 1 30 7.5 2
Tachyon Scanner 10 10 200 2 50 12.5 2 8
Subspace Scanner 15 20 400 5 70 17.5 20
Hyperspace Scanner 30 20 800 10 100 25.0 10 10

Shields

Units Space Production Cost Upkeep Strength
Magneto Shield 20 20 300 2 10 20
Quantum Shield 50 28 650 4 25 28
Anti-Grav Shield 80 40 1100 6 50 40
Gaussian Shield 350 140 4900 24 250 80 60
Warp Shield 200 80 3400 15 200 60 20
 
manual\ship-components.txt · Last modified: 2008/09/22 14:35 by erwin-sc
 
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